Pokepath TD

Abilities

All abilities in the game

Pokémon Abilities

Every Pokémon tower has a unique ability that defines its role in battle. Understanding abilities is key to building effective team compositions!

Ability Categories

Damage
Status Effects
Support
Special

All Abilities

Ambusher

Damage

It doubles its power if it is in tall grass.

Swimmer

Damage

Halves recharge time when in water.

Vigilant

Damage

It doubles its range if it is in the mountains.

Burn

Status

The attacks burn the target for 10 seconds, causing them to lose 0.5% of their life per second.

BurnNerf

Status

Attacks have a 50% chance to burn the target for 10 seconds, causing it to lose 0.5% HP per second.

Poison

Status

The attacks apply 1 stack of poison. The target loses 0.1% of life per second for each charge.

Frisk

Damage

Can hit invisible enemies

Slow

Status

The attacks slow the target for 2 seconds.

StunMono

Status

Attacks have a 30% chance to stun the target for 2 seconds.

StunMonoNerf

Status

Attacks have a 5% chance to stun the target for 1.5 seconds.

StunArea

Status

Attacks have a 30% chance to stun the target for 1.5 seconds.

ArmorBreak

Status

Causes double damage to armor.

Ninja

Damage

The attacks ricochet between enemies with reduced damage.

Heal

Support

Attacks have a small chance of restoring 1 heart.

Greed

Support

Attacks grant $ equal to 10% of the target’s gold.

Focus

Damage

Each attack on the same target causes additional damage.

Curse

Status

Curse an enemy and deal damage to all cursed enemies.

DoubleShot

Damage

Fires projectiles at up to 2 enemies at once.

TripleShot

Damage

Fires projectiles at up to 3 enemies at once.

QuadraShot

Damage

Fires projectiles at up to 4 enemies at once.

Splash

Damage

The projectiles explode in an area, causing half damage to nearby enemies.

SuperCritical

Damage

Criticals do twice the damage.

PowerAura

Support

Increases damage dealt by Pokémon within range by 20%.

CriticalAura

Support

Increases the critical damage of Pokémon within range by 33%.

CurseDoubleShot

Damage

Shoots projectiles at up to 2 enemies at once and curses them. Deals damage to all cursed enemies.

PoisonDoubleShot

Damage

Shoots projectiles at up to 2 enemies at once and applies 1 stack of poison. The target loses 0.1% health per second per stack.

Spinda

Damage

Has trouble focusing.

SlowSplash

Damage

Projectiles explode in an area, dealing half damage to nearby enemies and slowing them for 2 seconds.

SynchronySplash

Damage

Projectiles explode in an area, dealing half damage to nearby enemies and spreading the main target’s status effects (burn, poison, stun, slow).

Castform

Special

Multiplies its damage by 2 in tall grass, its speed by 2 in water, and its range by 2 in mountains.

Star

Support

Attacks deal 1 additional damage for each star.

Teleport

Special

Teleports periodically whenever possible. Each teleport grants 100% stackable damage to the next attack.

Nightmare

Damage

Attacks apply 1 nightmare stack. Each stack deals damage equal to 20% of this Pokémon’s power per second.

Bastiodon

Damage

Reduces recharge time by 0.5s for each Fossil Pokémon on the team.

Rampardos

Damage

Increases damage by 5% for each missing heart.

Armaldo

Damage

Critical projectiles ricochet between enemies and keep ricocheting as long as they remain critical.

Cradily

Damage

Shoots one projectile for each Fossil Pokémon on the team. Attacks slow the target for 2 seconds.

Transform

Special

Transforms into the first Pokémon in the party, copying its stats and ability adjusted to Ditto’s level.

FieryDance

Damage

Doubles damage dealt to burned enemies.

Static

Damage

Attacks ricochet between enemies with reduced damage and have a 5% chance to stun the target for 1.5 seconds.

Defiant

Special

Turns negative effects of items into positive effects.

FirstImpression

Damage

The first attack on an enemy deals double damage.

Moxie

Special

During the current wave, each time this Pokémon defeats a Pokémon, its damage increases by 3%.

ArmorBreakDoubleShot

Damage

Fires projectiles at up to 2 enemies at once. Deals double damage to armor.

StanceChange

Special

Sword Form: Deals double damage to armor. <br>Shield Form: Deals area damage and slows enemies for 2 seconds but loses half of its power.

WillOWisp

Damage

If the target is cursed, deals damage to all cursed enemies and burns them.

Sniper

Damage

The projectile multiplies its damage by 2 for every 120 units of distance traveled.

ToughClaws

Damage

Increases its power by 50% while on a mountain. Sets its critical chance to 100% while in tall grass.

ToughClawsDay

Damage

Increases its power by 50% and sets its critical chance to 100% while on a mountain.

ToughClawsNight

Damage

Increases its power by 50% and sets its critical chance to 100% while in tall grass.

Triage

Support

Reduces the recharge time of Pokémon within range by 25%. At the end of the wave, has a 5% chance to recover 1 heart.

Scheme

Special

Each hit has a VERY SMALL chance to turn a Pokémon that is in its final evolutionary stage shiny.

DoubleShotSand

Damage

Fires projectiles at up to 2 enemies at once. Doubles its range on Route 2.

QuadraShotSand

Damage

Fires projectiles at up to 4 enemies at once. Doubles its range on Route 2.

Chatter

Damage

Its damage depends on the volume of the game's sound effects.

SpeedBoost

Damage

Each attack reduces recharge time by 0.3 seconds, stackable up to 10 times per wave.

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