Pokepath TD

Abilities

All abilities in the game

Ambusher

 It doubles its power if it is in tall grass.

Swimmer

 It doubles its speed if it is in water.

Vigilant

 It doubles its range if it is in the mountains.

Burn

 The attacks burn the target for 10 seconds, causing them to lose 0.5% of their life per second.

BurnNerf

 Attacks have a 50% chance to burn the target for 10 seconds, causing it to lose 0.5% HP per second.

Poison

 The attacks apply 1 charge of poison.
 The target loses 0.1% of life per second for each charge.

Frisk

 Can hit invisible enemies

Slow

 The attacks slow the target for 2 seconds.

StunMono

 The attacks have a 30% chance of paralyzing the target for 2 seconds.

StunMonoNerf

 The attacks have a 5% chance of paralyzing the target for 1.5 seconds.

StunArea

 The attacks have a 30% chance of paralyzing the target for 1.5 seconds.

ArmorBreak

 Causes double damage to armor.

Ninja

 The attacks ricochet between enemies with reduced damage.

Heal

 Attacks have a small chance of restoring 1 heart. (2.5%)

Greed

 Attacks grant $ equal to 10% of the target’s gold.

Focus

 Each attack on the same target causes additional damage.

Curse

 Curse an enemy and deal damage to all cursed enemies

DoubleShot

 Fires projectiles at up to 2 enemies at once.

TripleShot

 Fires projectiles at up to 3 enemies at once.

QuadraShot

 Fires projectiles at up to 4 enemies at once.

Splash

 The projectiles explode in an area, causing half damage to nearby enemies.

SuperCritical

 Critics do twice the damage.

PowerAura

 Increases damage dealt by Pokémon within range by 20%.

CriticalAura

 Increases the critical damage of Pokémon within range by 33%.

CurseDoubleShot

 Shoots projectiles at up to 2 enemies at once and curses them. Deals damage to all cursed enemies.

PoisonDoubleShot

 Shoots projectiles at up to 2 enemies at once and applies 1 stack of poison. The target loses 0.1% health per second per stack.

Spinda

 Has trouble focusing.

SlowSplash

 Projectiles explode in an area, dealing half damage to nearby enemies and slowing them for 2 seconds.

SynchronySplash

 Projectiles explode in an area, dealing half damage to nearby enemies and spreading the main target’s prejudices.

Castform

 Multiplies its damage by 2 in tall grass, its speed by 2 in water, and its range by 2 in mountains.

Star

 Attacks deal 1 additional damage for each star.

Teleport

 Teleports periodically whenever possible. Each teleport grants 100% stackable damage to the next attack.

Nightmare

 Attacks apply 1 nightmare stack. Each stack deals damage equal to 20% of this Pokémon’s power per second.

Bastiodon

 Reduces reload time by 0.5s for each Fossil Pokémon on the team.

Rampardos

 Increases damage by 5% for each missing heart.

Armaldo

 Critical projectiles ricochet between enemies and keep ricocheting as long as they remain critical.

Cradily

 Shoots one projectile for each Fossil Pokémon on the team. Attacks slow the target for 2 seconds.

Transform

 Transforms into the first Pokémon in the party, copying its stats and ability adjusted to Ditto’s level.

Features

On this page