Abilities
All abilities in the game
Ambusher
It doubles its power if it is in tall grass.
Swimmer
It doubles its speed if it is in water.
Vigilant
It doubles its range if it is in the mountains.
Burn
The attacks burn the target for 10 seconds, causing them to lose 0.5% of their life per second.
BurnNerf
Attacks have a 50% chance to burn the target for 10 seconds, causing it to lose 0.5% HP per second.
Poison
The attacks apply 1 charge of poison. The target loses 0.1% of life per second for each charge.
Frisk
Can hit invisible enemies
Slow
The attacks slow the target for 2 seconds.
StunMono
The attacks have a 30% chance of paralyzing the target for 2 seconds.
StunMonoNerf
The attacks have a 5% chance of paralyzing the target for 1.5 seconds.
StunArea
The attacks have a 30% chance of paralyzing the target for 1.5 seconds.
ArmorBreak
Causes double damage to armor.
Ninja
The attacks ricochet between enemies with reduced damage.
Heal
Attacks have a small chance of restoring 1 heart. (2.5%)
Greed
Attacks grant $ equal to 10% of the target’s gold.
Focus
Each attack on the same target causes additional damage.
Curse
Curse an enemy and deal damage to all cursed enemies
DoubleShot
Fires projectiles at up to 2 enemies at once.
TripleShot
Fires projectiles at up to 3 enemies at once.
QuadraShot
Fires projectiles at up to 4 enemies at once.
Splash
The projectiles explode in an area, causing half damage to nearby enemies.
SuperCritical
Critics do twice the damage.
PowerAura
Increases damage dealt by Pokémon within range by 20%.
CriticalAura
Increases the critical damage of Pokémon within range by 33%.
CurseDoubleShot
Shoots projectiles at up to 2 enemies at once and curses them. Deals damage to all cursed enemies.
PoisonDoubleShot
Shoots projectiles at up to 2 enemies at once and applies 1 stack of poison. The target loses 0.1% health per second per stack.
Spinda
Has trouble focusing.
SlowSplash
Projectiles explode in an area, dealing half damage to nearby enemies and slowing them for 2 seconds.
SynchronySplash
Projectiles explode in an area, dealing half damage to nearby enemies and spreading the main target’s prejudices.
Castform
Multiplies its damage by 2 in tall grass, its speed by 2 in water, and its range by 2 in mountains.
Star
Attacks deal 1 additional damage for each star.
Teleport
Teleports periodically whenever possible. Each teleport grants 100% stackable damage to the next attack.
Nightmare
Attacks apply 1 nightmare stack. Each stack deals damage equal to 20% of this Pokémon’s power per second.
Bastiodon
Reduces reload time by 0.5s for each Fossil Pokémon on the team.
Rampardos
Increases damage by 5% for each missing heart.
Armaldo
Critical projectiles ricochet between enemies and keep ricocheting as long as they remain critical.
Cradily
Shoots one projectile for each Fossil Pokémon on the team. Attacks slow the target for 2 seconds.
Transform
Transforms into the first Pokémon in the party, copying its stats and ability adjusted to Ditto’s level.